
After finishing the three-hour main story, I went back to mop up side quests that were unlocked by my progression. There are some great tidbits about a haunted train and an entity related to Apollo 14, but on The X-Files scale, this is definitely a monster of the week episode rather than one about the ongoing conspiracy.ĭespite widening the world of Control, this expansion felt a bit slighter than the Foundation. The non-Bright Falls Altered World Events that you explore in the Investigations Sector help paint a wider picture of the bizarre types of cases the FBC looks into, but it never feels as important as the events of Foundation, Control’s first DLC, which had revelations about the history of the bureau itself. Also, be sure to keep your eye out for misbehaving vending machines…
#Alan wake remastered length full#
It’s completely unnecessary, but full of so much charming strangeness that it’s easy to just put down the controller and listen. For example, after getting some information from a bureau member over the intercom, I sat and listened to him rant for five minutes, touching topics ranging from how people think he’s weird to his relationship with the person who feeds his cat, a cat he admits he doesn’t remember getting. Control was always creepy, so it’s great to see them lean more directly into the horror with this expansion.ĭon’t think that the move to a spookier tone causes the game to lose its signature weirdness there are plenty of goofy, surreal moments.
#Alan wake remastered length how to#
This focus on light and darkness also extends to some fun, light-based puzzles, forcing you to figure out how to turn on the power to get past barriers or make creatures vulnerable.

The brutalist architecture of the Oldest House is now drowned in shadow, giving you the unnerving feeling of going back to an empty office late at night and getting spooked by every creak you hear while at your desk. While this DLC doesn’t do much to change up the core gameplay of Control, the tone and mood definitely gleans a lot from Alan Wake. To eliminate him, you’ll have to explore three wings of this sector, each focusing on a different investigation into an Alerted World Event, or AWE. The mission starts off with Jesse getting psychic visions of Alan Wake that send you into the Investigations Sector of The Oldest House, a closed-off sector that’s haunted by the menacing presence of Hartman, who has been warped into a twisted monstrosity from his exposure to both the Darkness and the Hiss.

Hartman, a manipulative psychiatrist who tried to use Wake’s gifts for sinister purposes. We had already received hints that the Federal Bureau of Control had been investigating Bright Falls following the events of Alan Wake, and the DLC amps up the integration by pitting you against Dr. There are numerous files you can find throughout this new content, but Remedy mostly uses the world of Alan Wake as a backdrop, not moving its plot forward in any meaningful way. I’ll get the first question out of the way right out of the gate: this is not meant as a sequel to Alan Wake.

After reacquiring the rights to the franchise from Microsoft last year, Remedy is finally bringing players back to the world of Alan Wake not via a direct sequel, but rather through their latest and final DLC for Control, AWE. “It’s not a lake… it’s an ocean.” These are the infamous closing lines to Alan Wake that left fans eagerly anticipating returning to the world of Bright Falls.
